Merge "Add native C APIs for working with the Asset Manager" into gingerbread
diff --git a/core/java/android/app/NativeActivity.java b/core/java/android/app/NativeActivity.java
index ccc9ae3..3238b82 100644
--- a/core/java/android/app/NativeActivity.java
+++ b/core/java/android/app/NativeActivity.java
@@ -6,6 +6,7 @@
import android.content.pm.ActivityInfo;
import android.content.pm.ApplicationInfo;
import android.content.pm.PackageManager;
+import android.content.res.AssetManager;
import android.graphics.PixelFormat;
import android.os.Build;
import android.os.Bundle;
@@ -52,7 +53,8 @@
private boolean mDestroyed;
private native int loadNativeCode(String path, MessageQueue queue,
- String internalDataPath, String externalDataPath, int sdkVersion);
+ String internalDataPath, String externalDataPath, int sdkVersion,
+ AssetManager assetMgr);
private native void unloadNativeCode(int handle);
private native void onStartNative(int handle);
@@ -138,7 +140,7 @@
mNativeHandle = loadNativeCode(path, Looper.myQueue(),
getFilesDir().toString(),
Environment.getExternalStorageAppFilesDirectory(ai.packageName).toString(),
- Build.VERSION.SDK_INT);
+ Build.VERSION.SDK_INT, getAssets());
if (mNativeHandle == 0) {
throw new IllegalArgumentException("Unable to load native library: " + path);
diff --git a/core/java/android/content/res/AssetManager.java b/core/java/android/content/res/AssetManager.java
index 1070f08..73d9458 100644
--- a/core/java/android/content/res/AssetManager.java
+++ b/core/java/android/content/res/AssetManager.java
@@ -70,6 +70,7 @@
// For communication with native code.
private int mObject;
+ private int mNObject; // used by the NDK
private StringBlock mStringBlocks[] = null;
diff --git a/core/jni/android_app_NativeActivity.cpp b/core/jni/android_app_NativeActivity.cpp
index acbf854..0b2b507 100644
--- a/core/jni/android_app_NativeActivity.cpp
+++ b/core/jni/android_app_NativeActivity.cpp
@@ -24,6 +24,7 @@
#include <android_runtime/AndroidRuntime.h>
#include <android_runtime/android_view_Surface.h>
#include <android_runtime/android_app_NativeActivity.h>
+#include <android_runtime/android_util_AssetManager.h>
#include <surfaceflinger/Surface.h>
#include <ui/egl/android_natives.h>
#include <ui/InputTransport.h>
@@ -451,7 +452,8 @@
static jint
loadNativeCode_native(JNIEnv* env, jobject clazz, jstring path, jobject messageQueue,
- jstring internalDataDir, jstring externalDataDir, int sdkVersion)
+ jstring internalDataDir, jstring externalDataDir, int sdkVersion,
+ jobject jAssetMgr)
{
LOG_TRACE("loadNativeCode_native");
@@ -502,7 +504,7 @@
}
code->env = env;
code->clazz = env->NewGlobalRef(clazz);
-
+
const char* dirStr = env->GetStringUTFChars(internalDataDir, NULL);
code->internalDataPath = dirStr;
code->internalDataPath = code->internalDataPath.string();
@@ -512,9 +514,11 @@
code->externalDataPath = dirStr;
code->externalDataPath = code->externalDataPath.string();
env->ReleaseStringUTFChars(path, dirStr);
-
+
code->sdkVersion = sdkVersion;
+ code->assetManager = assetManagerForJavaObject(env, jAssetMgr);
+
code->createActivityFunc(code, NULL, 0);
}
@@ -770,7 +774,7 @@
}
static const JNINativeMethod g_methods[] = {
- { "loadNativeCode", "(Ljava/lang/String;Landroid/os/MessageQueue;Ljava/lang/String;Ljava/lang/String;I)I",
+ { "loadNativeCode", "(Ljava/lang/String;Landroid/os/MessageQueue;Ljava/lang/String;Ljava/lang/String;I;Landroid/content/res/AssetManager)I",
(void*)loadNativeCode_native },
{ "unloadNativeCode", "(I)V", (void*)unloadNativeCode_native },
{ "onStartNative", "(I)V", (void*)onStart_native },
diff --git a/include/utils/AssetManager.h b/include/utils/AssetManager.h
index d8994e0..97694ff 100644
--- a/include/utils/AssetManager.h
+++ b/include/utils/AssetManager.h
@@ -29,6 +29,24 @@
#include <utils/ZipFileRO.h>
#include <utils/threads.h>
+/*
+ * Native-app access is via the opaque typedef struct AAssetManager in the C namespace.
+ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct AAssetManager { };
+
+#ifdef __cplusplus
+};
+#endif
+
+
+/*
+ * Now the proper C++ android-namespace definitions
+ */
+
namespace android {
class Asset; // fwd decl for things that include Asset.h first
@@ -48,7 +66,7 @@
* The asset hierarchy may be examined like a filesystem, using
* AssetDir objects to peruse a single directory.
*/
-class AssetManager {
+class AssetManager : public AAssetManager {
public:
typedef enum CacheMode {
CACHE_UNKNOWN = 0,
diff --git a/native/android/Android.mk b/native/android/Android.mk
index 2fe0679..950a1e9 100644
--- a/native/android/Android.mk
+++ b/native/android/Android.mk
@@ -6,6 +6,7 @@
# our source files
#
LOCAL_SRC_FILES:= \
+ asset_manager.cpp \
input.cpp \
looper.cpp \
native_activity.cpp \
diff --git a/native/android/asset_manager.cpp b/native/android/asset_manager.cpp
new file mode 100644
index 0000000..36c381e
--- /dev/null
+++ b/native/android/asset_manager.cpp
@@ -0,0 +1,210 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "NAsset"
+#include <utils/Log.h>
+
+#include <android/asset_manager.h>
+#include <utils/AssetManager.h>
+#include <utils/AssetDir.h>
+#include <utils/Asset.h>
+#include <utils/threads.h>
+
+#include "jni.h"
+#include "JNIHelp.h"
+
+using namespace android;
+
+// -------------------- Backing implementation of the public API --------------------
+
+// AAssetManager is actually a secret typedef for an empty base class of AssetManager,
+// but AAssetDir and AAsset are actual wrappers for isolation.
+
+// -----
+struct AAssetDir {
+ AssetDir* mAssetDir;
+ size_t mCurFileIndex;
+ String8 mCachedFileName;
+
+ AAssetDir(AssetDir* dir) : mAssetDir(dir), mCurFileIndex(0) { }
+ ~AAssetDir() { delete mAssetDir; }
+};
+
+
+// -----
+struct AAsset {
+ Asset* mAsset;
+
+ AAsset(Asset* asset) : mAsset(asset) { }
+ ~AAsset() { delete mAsset; }
+};
+
+// -------------------- Public native C API --------------------
+
+/**
+ * Supporting information
+ */
+
+static struct assetmanager_offsets_t
+{
+ jfieldID mObject;
+} gAssetManagerOffsets;
+
+static volatile bool gJNIConfigured = false;
+static Mutex gMutex;
+
+/**
+ * Asset Manager functionality
+ */
+AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager)
+{
+ {
+ Mutex::Autolock _l(gMutex);
+
+ if (gJNIConfigured == false) {
+ jclass amClass = env->FindClass("android/content/res/AssetManager");
+ gAssetManagerOffsets.mObject = env->GetFieldID(amClass, "mObject", "I");
+ gJNIConfigured = true;
+ }
+ }
+
+ return (AAssetManager*) env->GetIntField(assetManager, gAssetManagerOffsets.mObject);
+}
+
+AAsset* AAssetManager_open(AAssetManager* amgr, const char* filename, int mode)
+{
+ Asset::AccessMode amMode;
+ switch (mode) {
+ case AASSET_MODE_UNKNOWN:
+ amMode = Asset::ACCESS_UNKNOWN;
+ break;
+ case AASSET_MODE_RANDOM:
+ amMode = Asset::ACCESS_RANDOM;
+ break;
+ case AASSET_MODE_STREAMING:
+ amMode = Asset::ACCESS_STREAMING;
+ break;
+ case AASSET_MODE_BUFFER:
+ amMode = Asset::ACCESS_BUFFER;
+ break;
+ default:
+ return NULL;
+ }
+
+ AssetManager* mgr = static_cast<AssetManager*>(amgr);
+ Asset* asset = mgr->open(filename, amMode);
+ if (asset == NULL) {
+ return NULL;
+ }
+
+ return new AAsset(asset);
+}
+
+AAssetDir* AAssetManager_openDir(AAssetManager* amgr, const char* dirName)
+{
+ AssetManager* mgr = static_cast<AssetManager*>(amgr);
+ return new AAssetDir(mgr->openDir(dirName));
+}
+
+/**
+ * AssetDir functionality
+ */
+
+const char* AAssetDir_getNextFileName(AAssetDir* assetDir)
+{
+ const char* returnName = NULL;
+ size_t index = assetDir->mCurFileIndex;
+ const size_t max = assetDir->mAssetDir->getFileCount();
+
+ // Find the next regular file; explicitly don't report directories even if the
+ // underlying implementation changes to report them. At that point we can add
+ // a more general iterator to this native interface set if appropriate.
+ while ((index < max) && (assetDir->mAssetDir->getFileType(index) != kFileTypeRegular)) {
+ index++;
+ }
+
+ // still in bounds? then the one at 'index' is the next to be reported; generate
+ // the string to return and advance the iterator for next time.
+ if (index < max) {
+ assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index);
+ returnName = assetDir->mCachedFileName.string();
+ index++;
+ }
+
+ assetDir->mCurFileIndex = index;
+ return returnName;
+}
+
+void AAssetDir_rewind(AAssetDir* assetDir)
+{
+ assetDir->mCurFileIndex = 0;
+}
+
+const char* AAssetDir_getFileName(AAssetDir* assetDir, int index)
+{
+ assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index);
+ return assetDir->mCachedFileName.string();
+}
+
+void AAssetDir_close(AAssetDir* assetDir)
+{
+ delete assetDir;
+}
+
+/**
+ * Asset functionality
+ */
+
+int AAsset_read(AAsset* asset, void* buf, size_t count)
+{
+ return asset->mAsset->read(buf, (size_t)count);
+}
+
+off_t AAsset_seek(AAsset* asset, off_t offset, int whence)
+{
+ return asset->mAsset->seek(offset, whence);
+}
+
+void AAsset_close(AAsset* asset)
+{
+ asset->mAsset->close();
+ delete asset;
+}
+
+const void* AAsset_getBuffer(AAsset* asset)
+{
+ return asset->mAsset->getBuffer(false);
+}
+
+off_t AAsset_getLength(AAsset* asset)
+{
+ return asset->mAsset->getLength();
+}
+
+off_t AAsset_getRemainingLength(AAsset* asset)
+{
+ return asset->mAsset->getRemainingLength();
+}
+
+int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength)
+{
+ return asset->mAsset->openFileDescriptor(outStart, outLength);
+}
+
+int AAsset_isAllocated(AAsset* asset)
+{
+ return asset->mAsset->isAllocated() ? 1 : 0;
+}
diff --git a/native/include/android/asset_manager.h b/native/include/android/asset_manager.h
new file mode 100644
index 0000000..89989f8
--- /dev/null
+++ b/native/include/android/asset_manager.h
@@ -0,0 +1,148 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#ifndef ANDROID_ASSET_MANAGER_H
+#define ANDROID_ASSET_MANAGER_H
+
+#include <jni.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct AAssetManager;
+typedef struct AAssetManager AAssetManager;
+
+struct AAssetDir;
+typedef struct AAssetDir AAssetDir;
+
+struct AAsset;
+typedef struct AAsset AAsset;
+
+/* Available modes for opening assets */
+enum {
+ AASSET_MODE_UNKNOWN = 0,
+ AASSET_MODE_RANDOM = 1,
+ AASSET_MODE_STREAMING = 2,
+ AASSET_MODE_BUFFER = 3
+};
+
+
+/**
+ * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
+ * object. Note that the caller is responsible for obtaining and holding a VM reference
+ * to the jobject to prevent its being garbage collected while the native object is
+ * in use.
+ */
+AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
+
+/**
+ * Open the named directory within the asset hierarchy. The directory can then
+ * be inspected with the AAssetDir functions. To open the top-level directory,
+ * pass in "" as the dirName.
+ *
+ * The object returned here should be freed by calling AAssetDir_close().
+ */
+AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName);
+
+/**
+ * Open an asset.
+ *
+ * The object returned here should be freed by calling AAsset_close().
+ */
+AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode);
+
+/**
+ * Iterate over the files in an asset directory. A NULL string is returned
+ * when all the file names have been returned.
+ *
+ * The returned file name is suitable for passing to AAssetManager_open().
+ *
+ * The string returned here is owned by the AssetDir implementation and is not
+ * guaranteed to remain valid if any other calls are made on this AAssetDir
+ * instance.
+ */
+const char* AAssetDir_getNextFileName(AAssetDir* assetDir);
+
+/**
+ * Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
+ */
+void AAssetDir_rewind(AAssetDir* assetDir);
+
+/**
+ * Close an opened AAssetDir, freeing any related resources.
+ */
+void AAssetDir_close(AAssetDir* assetDir);
+
+/**
+ * Attempt to read 'count' bytes of data from the current offset.
+ *
+ * Returns the number of bytes read, zero on EOF, or < 0 on error.
+ */
+int AAsset_read(AAsset* asset, void* buf, size_t count);
+
+/**
+ * Seek to the specified offset within the asset data. 'whence' uses the
+ * same constants as lseek()/fseek().
+ *
+ * Returns the new position on success, or (off_t) -1 on error.
+ */
+off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
+
+/**
+ * Close the asset, freeing all associated resources.
+ */
+void AAsset_close(AAsset* asset);
+
+/**
+ * Get a pointer to a buffer holding the entire contents of the assset.
+ *
+ * Returns NULL on failure.
+ */
+const void* AAsset_getBuffer(AAsset* asset);
+
+/**
+ * Report the total size of the asset data.
+ */
+off_t AAsset_getLength(AAsset* asset);
+
+/**
+ * Report the total amount of asset data that can be read from the current position.
+ */
+off_t AAsset_getRemainingLength(AAsset* asset);
+
+/**
+ * Open a new file descriptor that can be used to read the asset data.
+ *
+ * Returns < 0 if direct fd access is not possible (for example, if the asset is
+ * compressed).
+ */
+int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength);
+
+/**
+ * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not
+ * mmapped).
+ */
+int AAsset_isAllocated(AAsset* asset);
+
+
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif // ANDROID_ASSET_MANAGER_H
diff --git a/native/include/android/native_activity.h b/native/include/android/native_activity.h
index ea6f05f..ee4204d 100644
--- a/native/include/android/native_activity.h
+++ b/native/include/android/native_activity.h
@@ -23,6 +23,7 @@
#include <jni.h>
+#include <android/asset_manager.h>
#include <android/input.h>
#include <android/native_window.h>
@@ -84,6 +85,12 @@
* state.
*/
void* instance;
+
+ /**
+ * Pointer to the Asset Manager instance for the application. The application
+ * uses this to access binary assets bundled inside its own .apk file.
+ */
+ AAssetManager* assetManager;
} ANativeActivity;
/**