Add a LayerScreenshot

A LayerScreenshot is a special type of layer that contains a screenshot of
the screen acquired when its created. It works just like LayerDim.

Make sure to call compositionComplete() after rendering into a FBO.

Bug: 5446982, 5467587, 5466259
Change-Id: I5d8a1b4c327f9973d950cd4f4c0bca7f62825cd4
diff --git a/services/surfaceflinger/LayerScreenshot.h b/services/surfaceflinger/LayerScreenshot.h
new file mode 100644
index 0000000..e3a2b19
--- /dev/null
+++ b/services/surfaceflinger/LayerScreenshot.h
@@ -0,0 +1,56 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_LAYER_SCREENSHOT_H
+#define ANDROID_LAYER_SCREENSHOT_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "LayerBase.h"
+
+// ---------------------------------------------------------------------------
+
+namespace android {
+
+class LayerScreenshot : public LayerBaseClient
+{
+    GLuint mTextureName;
+    GLfloat mTexCoords[8];
+    sp<SurfaceFlinger> mFlinger;
+public:    
+            LayerScreenshot(SurfaceFlinger* flinger, DisplayID display,
+                        const sp<Client>& client);
+        virtual ~LayerScreenshot();
+
+        status_t capture();
+
+    virtual void onDraw(const Region& clip) const;
+    virtual bool isOpaque() const         { return false; }
+    virtual bool isSecure() const         { return false; }
+    virtual bool isProtectedByApp() const { return false; }
+    virtual bool isProtectedByDRM() const { return false; }
+    virtual const char* getTypeId() const { return "LayerScreenshot"; }
+};
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif // ANDROID_LAYER_SCREENSHOT_H