commit | 05f5ecaa7ab4d59206d0c75503a6b9b85dc8ef4b | [log] [tgz] |
---|---|---|
author | Leon Scroggins III <scroggo@google.com> | Mon Jun 07 16:09:37 2021 -0400 |
committer | Leon Scroggins III <scroggo@google.com> | Mon Jun 07 16:13:13 2021 -0400 |
tree | a95608c278d7a159ff32f4d15f609b9a981ee92e | |
parent | 3b8007a26c4d476f0daa1e17ebee4a25cf9b958e [diff] |
Increase the persistent storage size for SkSL Shaders Fixes: 190348616 Test: builds We're now using more complex shaders in more places. This allows us to store more of them. Change-Id: I1be3da0458c4b64f7082a2e1bc0d08b0824bbeba