Tessellate on worker threads
Tessellate and cache (where possible) shadow and round rect
tessellation tasks.
Change-Id: I2cfda8e11d83d51ea74af871235cf26e8f831d40
diff --git a/libs/hwui/PathCache.h b/libs/hwui/PathCache.h
index 847853a..6177ff1 100644
--- a/libs/hwui/PathCache.h
+++ b/libs/hwui/PathCache.h
@@ -26,6 +26,7 @@
#include "Debug.h"
#include "Properties.h"
#include "Texture.h"
+#include "utils/Macros.h"
#include "utils/Pair.h"
class SkBitmap;
@@ -107,6 +108,7 @@
};
struct PathDescription {
+ DESCRIPTION_TYPE(PathDescription);
ShapeType type;
SkPaint::Join join;
SkPaint::Cap cap;
@@ -148,29 +150,6 @@
PathDescription(ShapeType shapeType, const SkPaint* paint);
hash_t hash() const;
-
- int compare(const PathDescription& rhs) const;
-
- bool operator==(const PathDescription& other) const {
- return compare(other) == 0;
- }
-
- bool operator!=(const PathDescription& other) const {
- return compare(other) != 0;
- }
-
- friend inline int strictly_order_type(
- const PathDescription& lhs, const PathDescription& rhs) {
- return lhs.compare(rhs) < 0;
- }
-
- friend inline int compare_type(const PathDescription& lhs, const PathDescription& rhs) {
- return lhs.compare(rhs);
- }
-
- friend inline hash_t hash_type(const PathDescription& entry) {
- return entry.hash();
- }
};
/**