Connect shadow style attributes to renderer
bug:15859361
Moves lighting info out of StatefulBaseRenderer, since it's not useful
at record time, and only used by OGLR.
Change-Id: I7ab065d02d9304afad1dc4c48597a7a621366f8e
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index 0027403..28d0173 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -67,7 +67,8 @@
ANDROID_API bool initialize(const sp<ANativeWindow>& window);
ANDROID_API void updateSurface(const sp<ANativeWindow>& window);
ANDROID_API void pauseSurface(const sp<ANativeWindow>& window);
- ANDROID_API void setup(int width, int height, const Vector3& lightCenter, float lightRadius);
+ ANDROID_API void setup(int width, int height, const Vector3& lightCenter, float lightRadius,
+ uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
ANDROID_API void setOpaque(bool opaque);
ANDROID_API int syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos,
float density);