[rust] Disable lints for generated bindings
Bindgen generated bindings will not pass lints, so we need to disable
them when building bindings crates.
Test: m libbinder_ndk_bindgen
Change-Id: I4536f15f8505ff8d5436f1e6cbc2035e6801276d
diff --git a/rust/bindgen.go b/rust/bindgen.go
index 304f8ec..559adff 100644
--- a/rust/bindgen.go
+++ b/rust/bindgen.go
@@ -173,6 +173,7 @@
_, library := NewRustLibrary(hod)
library.BuildOnlyRust()
+ library.setNoLint()
library.sourceProvider = bindgen
module.sourceProvider = bindgen
diff --git a/rust/compiler.go b/rust/compiler.go
index c2b7e56..0274015 100644
--- a/rust/compiler.go
+++ b/rust/compiler.go
@@ -32,6 +32,10 @@
compiler.Properties.No_stdlibs = proptools.BoolPtr(true)
}
+func (compiler *baseCompiler) setNoLint() {
+ compiler.Properties.No_lint = proptools.BoolPtr(true)
+}
+
func NewBaseCompiler(dir, dir64 string, location installLocation) *baseCompiler {
return &baseCompiler{
Properties: BaseCompilerProperties{},