commit | 7f19f37443f35f2fdd50f31bcc9263c002dab424 | [log] [tgz] |
---|---|---|
author | Colin Cross <ccross@android.com> | Tue Nov 01 11:10:25 2016 -0700 |
committer | Colin Cross <ccross@android.com> | Fri Nov 04 04:54:16 2016 +0000 |
tree | 1d9d16434a7c8558970017e9f3d0cdf5df0da077 | |
parent | 28f9094ee7d48a610c482bc5d20ceaf9a95cfaca [diff] |
Move globbing to Blueprint Move Soong's globbing-with-dependencies support into Blueprint so it can be used for subdirs= lines in Android.bp files. Blueprint has a slight change in behavior around subname= lines, it now always uses the subname and doesn't fall back to Blueprints. To support the Blueprints files in build/blueprint, use them directly with build=. Test: build, add source file that matches glob, rebuild Change-Id: Ifd0b0d3bc061aae0a16d6c7ca9a1cd8672656b4d
Soong is the replacement for the old Android make-based build system. It replaces Android.mk files with Android.bp files, which are JSON-like simple declarative descriptions of modules to build.
By design, Android.bp files are very simple. There are no conditionals or control flow statements - any complexity is handled in build logic written in Go.
A module in an Android.bp file starts with a module type, followed by a set of properties in name: value,
format:
cc_binary { name: "gzip", srcs: ["src/test/minigzip.c"], shared_libs: ["libz"], stl: "none", }
Every module must have a name
property, and the value must be unique across all Android.bp files.
For a list of valid module types and their properties see $OUT_DIR/soong/.bootstrap/docs/soong_build.html.
An Android.bp file may contain top-level variable assignments:
gzip_srcs = ["src/test/minigzip.c"], cc_binary { name: "gzip", srcs: gzip_srcs, shared_libs: ["libz"], stl: "none", }
Variables are scoped to the remainder of the file they are declared in, as well as any child blueprint files. Variables are immutable with one exception - they can be appended to with a += assignment, but only before they have been referenced.
Android.bp files can contain C-style multiline /* */
and C++ style single-line //
comments.
Variables and properties are strongly typed, variables dynamically based on the first assignment, and properties statically by the module type. The supported types are:
true
or false
)"string"
)["string1", "string2"]
){key1: "value1", key2: ["value2"]}
)Maps may values of any type, including nested maps. Lists and maps may have trailing commas after the last value.
Strings, lists of strings, and maps can be appended using the +
operator. Appending a map produces the union of keys in both maps, appending the values of any keys that are present in both maps.
A defaults module can be used to repeat the same properties in multiple modules. For example:
cc_defaults { name: "gzip_defaults", shared_libs: ["libz"], stl: "none", } cc_binary { name: "gzip", defaults: ["gzip_defaults"], srcs: ["src/test/minigzip.c"], }
Soong includes a canonical formatter for blueprint files, similar to gofmt. To recursively reformat all Android.bp files in the current directory:
bpfmt -w .
The canonical format includes 4 space indents, newlines after every element of a multi-element list, and always includes a trailing comma in lists and maps.
Soong includes a tool perform a first pass at converting Android.mk files to Android.bp files:
androidmk Android.mk > Android.bp
The tool converts variables, modules, comments, and some conditionals, but any custom Makefile rules, complex conditionals or extra includes must be converted by hand.
host_supported: true
. The androidmk converter will produce multiple conflicting modules, which must be resolved by hand to a single module with any differences inside target: { android: { }, host: { } }
blocks.The build logic is written in Go using the blueprint framework. Build logic receives module definitions parsed into Go structures using reflection and produces build rules. The build rules are collected by blueprint and written to a ninja build file.
Soong deliberately does not support conditionals in Android.bp files. Instead, complexity in build rules that would require conditionals are handled in Go, where high level language features can be used and implicit dependencies introduced by conditionals can be tracked. Most conditionals are converted to a map property, where one of the values in the map will be selected and appended to the top level properties.
For example, to support architecture specific files:
cc_library { ... srcs: ["generic.cpp"], arch: { arm: { srcs: ["arm.cpp"], }, x86: { srcs: ["x86.cpp"], }, }, }
Email android-building@googlegroups.com (external) for any questions, or see go/soong (internal).