Move librecovery_ui to a sub-directory

This helps to expose librecovery_ui for device specific RecoveryUi.

Bug: 76436783
Test: mma, unit tests pass
Change-Id: Ic6c3d301d5833e4a592e6ea9d9d059bc4e4919be
(cherry picked from commit b5108c372c8b92671ea5ebb4eeff00757fcee187)
diff --git a/recovery_ui/device.cpp b/recovery_ui/device.cpp
new file mode 100644
index 0000000..ddb0118
--- /dev/null
+++ b/recovery_ui/device.cpp
@@ -0,0 +1,96 @@
+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "recovery_ui/device.h"
+
+#include <algorithm>
+#include <string>
+#include <utility>
+#include <vector>
+
+#include <android-base/logging.h>
+
+#include "recovery_ui/ui.h"
+
+static std::vector<std::pair<std::string, Device::BuiltinAction>> g_menu_actions{
+  { "Reboot system now", Device::REBOOT },
+  { "Reboot to bootloader", Device::REBOOT_BOOTLOADER },
+  { "Enter fastboot", Device::ENTER_FASTBOOT },
+  { "Apply update from ADB", Device::APPLY_ADB_SIDELOAD },
+  { "Apply update from SD card", Device::APPLY_SDCARD },
+  { "Wipe data/factory reset", Device::WIPE_DATA },
+  { "Wipe cache partition", Device::WIPE_CACHE },
+  { "Mount /system", Device::MOUNT_SYSTEM },
+  { "View recovery logs", Device::VIEW_RECOVERY_LOGS },
+  { "Run graphics test", Device::RUN_GRAPHICS_TEST },
+  { "Run locale test", Device::RUN_LOCALE_TEST },
+  { "Power off", Device::SHUTDOWN },
+};
+
+static std::vector<std::string> g_menu_items;
+
+static void PopulateMenuItems() {
+  g_menu_items.clear();
+  std::transform(g_menu_actions.cbegin(), g_menu_actions.cend(), std::back_inserter(g_menu_items),
+                 [](const auto& entry) { return entry.first; });
+}
+
+Device::Device(RecoveryUI* ui) : ui_(ui) {
+  PopulateMenuItems();
+}
+
+void Device::RemoveMenuItemForAction(Device::BuiltinAction action) {
+  g_menu_actions.erase(
+      std::remove_if(g_menu_actions.begin(), g_menu_actions.end(),
+                     [action](const auto& entry) { return entry.second == action; }));
+  CHECK(!g_menu_actions.empty());
+
+  // Re-populate the menu items.
+  PopulateMenuItems();
+}
+
+const std::vector<std::string>& Device::GetMenuItems() {
+  return g_menu_items;
+}
+
+Device::BuiltinAction Device::InvokeMenuItem(size_t menu_position) {
+  return g_menu_actions[menu_position].second;
+}
+
+int Device::HandleMenuKey(int key, bool visible) {
+  if (!visible) {
+    return kNoAction;
+  }
+
+  switch (key) {
+    case KEY_DOWN:
+    case KEY_VOLUMEDOWN:
+      return kHighlightDown;
+
+    case KEY_UP:
+    case KEY_VOLUMEUP:
+      return kHighlightUp;
+
+    case KEY_ENTER:
+    case KEY_POWER:
+      return kInvokeItem;
+
+    default:
+      // If you have all of the above buttons, any other buttons
+      // are ignored. Otherwise, any button cycles the highlight.
+      return ui_->HasThreeButtons() ? kNoAction : kHighlightDown;
+  }
+}