ui: Use std::thread to create input/progress threads.
Test: Build and boot into recovery on walleye. Check the long press
detection; `Run graphics test`.
Change-Id: Ic3e9b0652fc3ff6fb3ad118df5ebb9bb4abda2cd
diff --git a/ui.h b/ui.h
index a74b14f..75390d8 100644
--- a/ui.h
+++ b/ui.h
@@ -17,12 +17,13 @@
#ifndef RECOVERY_UI_H
#define RECOVERY_UI_H
-#include <linux/input.h>
+#include <linux/input.h> // KEY_MAX
#include <pthread.h>
-#include <time.h>
+#include <atomic>
#include <functional>
#include <string>
+#include <thread>
#include <vector>
// Abstract class for controlling the user interface during recovery.
@@ -51,7 +52,7 @@
RecoveryUI();
- virtual ~RecoveryUI() {}
+ virtual ~RecoveryUI();
// Initializes the object; called before anything else. UI texts will be initialized according to
// the given locale. Returns true on success.
@@ -172,12 +173,6 @@
OFF
};
- struct key_timer_t {
- RecoveryUI* ui;
- int key_code;
- int count;
- };
-
// The sensitivity when detecting a swipe.
const int kTouchLowThreshold;
const int kTouchHighThreshold;
@@ -186,12 +181,10 @@
void OnTouchDetected(int dx, int dy);
int OnInputEvent(int fd, uint32_t epevents);
void ProcessKey(int key_code, int updown);
+ void TimeKey(int key_code, int count);
bool IsUsbConnected();
- static void* time_key_helper(void* cookie);
- void time_key(int key_code, int count);
-
bool InitScreensaver();
// Key event input queue
@@ -223,7 +216,8 @@
bool touch_swiping_;
bool is_bootreason_recovery_ui_;
- pthread_t input_thread_;
+ std::thread input_thread_;
+ std::atomic<bool> input_thread_stopped_{ false };
ScreensaverState screensaver_state_;