Updated quick start instructions to match installation.html

git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@5208 6f19259b-4bc3-4df7-8a09-765794883524
diff --git a/BuildNotes2.txt b/BuildNotes2.txt
index fe02cdc..78bbf5f 100644
--- a/BuildNotes2.txt
+++ b/BuildNotes2.txt
@@ -1,12 +1,12 @@
 Intel(R) Platform Innovation Framework for EFI

 EFI Development Kit II Prime (EDK II Prime)

 Root Package 1.00

-2007-06-25

+2008-05-15

 

 Intel is a trademark or registered trademark of Intel Corporation or its

 subsidiaries in the United States and other countries.

 * Other names and brands may be claimed as the property of others.

-Copyright (c) 2007, Intel Corporation

+Copyright (c) 2007 - 2008, Intel Corporation  All rights reserved.

 

 EDK II Prime packages are in the development phase. They consist of:

 

@@ -19,60 +19,98 @@
   IntelFrameworkModulePKg - Tiano/Framework Includes and Libraries

   Nt32Pkg                 - UEFI 2.1/PI 1.0 emulation environment for Windows

   FatBinPkg               - Binaries built from the FatPkg 

-  EdkShellBinPkg          - Binaries of full shell, minimum shell and commonds(to be added)

+  EdkShellBinPkg          - Binaries of full shell, minimum shell and commands

 

 Note:

-  EdkShellBinPkg is supported to support both EDK II build and EDKII Prime build by having several module description files.

+  EdkShellBinPkg is supported to support both EDK II build and EDKII Prime

+  build by having several module description files.

+

 

 -------------------------------------------------------------------------------

-Quick Start

+The most recent version of the setup instructions is available on the EDK II

+web-site:

+  https://edk2.tianocore.org/installation.html

+

+

+-------------------------------------------------------------------------------

+Quick Start (Windows Development Platform)

 -----------

 

-In a command window, change to the top-level directory of the EDK II source.

+In a command prompt window, change to the top-level directory of the EDK II 

+source.

 

-First, set up your workspace. If you have had a setup, please make sure that

-you don't have newer *.template in WORKSPACE\BaseTools\Conf. Otherwise remove

-*.txt files in WORKSPACE\Conf in advance.  For the reference build of the Nt32

-Platform emulation environment, use the --nt32 option for edksetup.  Building

-other platforms or modules do not require this option, as Visual Studio standard

-includes, libraries and/or dlls are not required for normal development.

+Note:

+  The first time the edksetup script is executed, it creates three files in the

+  %WORKSPACE%\Conf directory. The files: tools_def.txt, target.txt and

+  build_rule.txt, are only created if they do not exist, if they exist, they

+  are not touched.

+

+First, set up your project workspace. If you have previously initialized this

+WORKSPACE, and a newer version of the *.template files in

+WORKSPACE\BaseTools\Conf exists, remove the *.txt files in the WORKSPACE\Conf

+directory prior to running the edksetup script.

+

+For the reference build of the Nt32 Platform emulation environment, use the 

+edksetup.bat option: --nt32. For building other platforms or modules, this

+option is not required, as Visual Studio standard includes, libraries and/or

+dlls are not required for normal development.

 

     c:\MyWork\edk2\> edksetup --nt32

 

-Second, go to the module directory (For example, MdeModulePkg\Application\HelloWorld),

-and then begin to build

+The default tool chain (named MYTOOLS) is pre-configured to use VS2005 for IA32

+and X64 target architectures and the DDK for IPF target architectures. To use a

+different tool chain, either modify the tools_def.txt file's MYTOOLS entries,

+or modify the %WORKSPACE%\Conf\target.txt file's TOOL_CHAIN_TAG. The pre-defined

+tags are listed near the top of the %WORKSPACE%\Conf\tools_def.txt file, below

+the Supported Tool Chains comment.

+Alternatively, you may use the build command's -t option to specify a different

+tool chain tag name: build -t VS2003 ... , for example.  Using this method will

+require that you always use the build command's -t option.

+

+

+Next, go to the module directory and begin to build.  This example is for the

+HelloWorld application.

+

     c:\MyWork\edk2\> cd MdeModulePkg\Application\HelloWorld

     c:\MyWork\edk2\> build

 

-If you want to build the modules in other packages

-(For example, MdePkg\Library\BaseLib\BaseLib.inf), please edit open the <WORKSPACE>\Conf\Target.txt first,

+If you want to build the a module in another package (for example, 

+MdePkg\Library\BaseLib\BaseLib.inf), please edit the file,

+%WORKSPACE%\Conf\Target.txt, first.

 

-change the following line

+Change the following line

     ACTIVE_PLATFORM       = MdeModulePkg/MdeModulePkg.dsc

 to

     ACTIVE_PLATFORM       = MdePkg/MdePkg.dsc

 

-and then go to MdePkg\Library\BaseLib directory and build

+Then go to MdePkg\Library\BaseLib directory and type build:

     c:\MyWork\edk2\> cd MdePkg\Library\BaseLib

     c:\MyWork\edk2\> build

 

-If you want build a platform, ACTIVE_PLATFORM must be set to your desired platform dsc file,

-go to directory which must be not a module's directory, and run "build" command.

+If you want build a platform, ACTIVE_PLATFORM must be set to your desired

+platform dsc file, go to directory which must be not a module's directory, and

+run "build" command.

 

-Instead of changing Target.txt, you can specify platform, module and/or architecture on command line.

+Instead of changing Target.txt, you can specify platform, module and/or

+architecture on command line.

 For example, if you want to build NT32 platform, you can just type 

 

-		c:\MyWork\edk2\> build -p Nt32Pkg\Nt32Pkg.dsc -a IA32

+    c:\MyWork\edk2\> build -p Nt32Pkg\Nt32Pkg.dsc -a IA32

 

 and if you want to build HelloWorld module, you can just type

 

-		c:\MyWork\edk2\> build -p Nt32Pkg\Nt32Pkg.dsc -a IA32 -m MdeModulePkg\Application\HelloWorld\HelloWorld.inf

+    c:\MyWork\edk2\> build -p Nt32Pkg\Nt32Pkg.dsc -a IA32 -m MdeModulePkg\Application\HelloWorld\HelloWorld.inf

 

-Other helpful command line options of build tool include "-v" and "-d". "-v" option is used to turn on

-the verbose build, which provide more information during the build. "-d <debug level 0-9>" option is used to

+Other helpful command line options of build tool include "-v" and "-d".

+The "-v" option is used to turn on the verbose build, which provide more

+information during the build. "-d <debug level 0-9>" option is used to

 turn on the debug information which is helpful debugging build tools.

 

-For more information on build options, please try "build -h" on command line. Note that "/?" is not working.

+For more information on build options, please try "build -h" on command line.

+

+Note:

+  The Windows style help option "/?" is not a valid option for the build

+  command.

 

 

 -------------------------------------------------------------------------------

@@ -83,7 +121,8 @@
 genc      - Generate AutoGen.c, AutoGen.h and <ModuleName>.depex files only.

 genmake   - Generate makefiles in addition to files generated by "genc" target.

 clean     - Clean intermediate files

-cleanall  - Clean all generated files and directories during build, except Makefile

+cleanall  - Clean all generated files and directories during build, except the

+            generated Makefile files (top level and module makefiles)

 cleanlib  - Clean all generated files and directories during library build

 run       - Launch NT32 shell (only valid for NT32 platform)

 

@@ -92,40 +131,46 @@
 ---------------

 

 * Run buld tool written in Python from source

-  The build tool written in Python can be executed from its source directly as long as you

-have the Python interpreter (version 2.5) installed. The source of Python code is locating at

+  The build tool written in Python can be executed from its source directly as

+  long as you have the Python interpreter (version 2.5) installed. The source

+  of Python code is locating at:

 

-		https://buildtools.tianocore.org/svn/buildtools/trunk/BaseTools/Source/Python

+    https://buildtools.tianocore.org/svn/buildtools/trunk/BaseTools/Source/Python

 

-	where:

+  where:

 

-		build/build.py	    - The entry tool of build tools

-		AutoGen/AutoGen.py  - Generate AutoGen.c/.h and makefile only

+    build/build.py      - The entry tool of build tools

+    AutoGen/AutoGen.py  - Generate AutoGen.c/.h and makefile only

 

-	"build.py" steps:

-		1. Run "edksetup.bat"

-        2. set PYTHONPATH to the local directory of above source (BaseTools/Source/Python)

-		3. Set ACTIVE_PLATFORM in WORKSPACE\Conf

-		4. Go to platform or module directory

-		5. Run "<python_interpreter.exe> <python_source_dir>/build/build.py" or "<python_source_dir>/build/build.py"

-		   directly.

+  "build.py" steps:

+    1. Run "edksetup.bat"

+    2. set PYTHONPATH to the local directory of above source

+       (BaseTools/Source/Python)

+    3. Set ACTIVE_PLATFORM in WORKSPACE\Conf

+    4. Go to platform or module directory

+    5. Run "<python_interpreter.exe> <python_source_dir>/build/build.py" or

+       "<python_source_dir>/build/build.py" directly.

 

-	"AutoGen.py" steps:

-		1. Run "edksetup.bat"

-        2. set PYTHONPATH to the local directory of above source (BaseTools/Source/Python)

-		3. Set ACTIVE_PLATFORM in WORKSPACE\Conf

-		4. Run "<python_interpreter.exe> <python_source_dir>/AutoGen/AutoGen.py" or "<python_source_dir>/AutoGen/AutoGen.py"

+  "AutoGen.py" steps:

+    1. Run "edksetup.bat"

+    2. set PYTHONPATH to the local directory of above source

+       (BaseTools/Source/Python)

+    3. Set ACTIVE_PLATFORM in WORKSPACE\Conf

+    4. Run "<python_interpreter.exe> <python_source_dir>/AutoGen/AutoGen.py" or

+       "<python_source_dir>/AutoGen/AutoGen.py"

 

 * Convert Python source to exe file

-  The tools written in Python can be coverted into executable program which can be executed

-without Python interpreter. One of the convertion tools is called cx_Freeze at 

+  The tools written in Python can be coverted into executable program which can

+  be executed without Python interpreter. One of the conversion tools is called

+  cx_Freeze, available at: 

 

-		http://sourceforge.net/projects/cx-freeze/

+    http://sourceforge.net/projects/cx-freeze/

 

-	Suppose you have installed cx_Freeze at c:\cx_Freeze-3.0.3. Use following command line to convert MyBuild.py

+  If you have installed cx_Freeze at c:\cx_Freeze-3.0.3. Use the following

+  command lines to convert MyBuild.py to a Windows executable.

 

     set PYTHONPATH=<buildtools>\BaseTools\Source\Python

-  	c:\cx_Freeze-3.0.3\FreezePython.exe --include-modules=encodings.cp437,encodings.gbk,encodings.utf_16,encodings.utf_8 --install-dir=.\mybuild MyBuild.py

+    c:\cx_Freeze-3.0.3\FreezePython.exe --include-modules=encodings.cp437,encodings.gbk,encodings.utf_16,encodings.utf_8 --install-dir=.\mybuild MyBuild.py

 

-	The generated .exe files are put in "mybuild" subdirectory.

+  The generated .exe files are put in "mybuild" subdirectory.