Improve HLoadClass code generation.

For classes in the boot image, use either direct pointers
or PC-relative addresses. For other classes, use PC-relative
access to the dex cache arrays for AOT and direct address of
the type's dex cache slot for JIT.

For aosp_flounder-userdebug:
  - 32-bit boot.oat: -252KiB (-0.3%)
  - 64-bit boot.oat: -412KiB (-0.4%)
  - 32-bit dalvik cache total: -392KiB (-0.4%)
  - 64-bit dalvik-cache total: -2312KiB (-1.0%)
    (contains more files than the 32-bit dalvik cache)
For aosp_flounder-userdebug forced to compile PIC:
  - 32-bit boot.oat: -124KiB (-0.2%)
  - 64-bit boot.oat: -420KiB (-0.5%)
  - 32-bit dalvik cache total: -136KiB (-0.1%)
  - 64-bit dalvik-cache total: -1136KiB (-0.5%)
    (contains more files than the 32-bit dalvik cache)

Bug: 27950288
Change-Id: I4da991a4b7e53c63c92558b97923d18092acf139
diff --git a/compiler/optimizing/code_generator_x86.h b/compiler/optimizing/code_generator_x86.h
index 98dc8ca..fb402be 100644
--- a/compiler/optimizing/code_generator_x86.h
+++ b/compiler/optimizing/code_generator_x86.h
@@ -391,6 +391,11 @@
   HLoadString::LoadKind GetSupportedLoadStringKind(
       HLoadString::LoadKind desired_string_load_kind) OVERRIDE;
 
+  // Check if the desired_class_load_kind is supported. If it is, return it,
+  // otherwise return a fall-back kind that should be used instead.
+  HLoadClass::LoadKind GetSupportedLoadClassKind(
+      HLoadClass::LoadKind desired_class_load_kind) OVERRIDE;
+
   // Check if the desired_dispatch_info is supported. If it is, return it,
   // otherwise return a fall-back info that should be used instead.
   HInvokeStaticOrDirect::DispatchInfo GetSupportedInvokeStaticOrDirectDispatch(
@@ -405,6 +410,7 @@
 
   void RecordSimplePatch();
   void RecordStringPatch(HLoadString* load_string);
+  void RecordTypePatch(HLoadClass* load_class);
   Label* NewPcRelativeDexCacheArrayPatch(const DexFile& dex_file, uint32_t element_offset);
 
   void MoveFromReturnRegister(Location trg, Primitive::Type type) OVERRIDE;
@@ -594,6 +600,8 @@
   ArenaDeque<Label> simple_patches_;
   // String patch locations.
   ArenaDeque<StringPatchInfo<Label>> string_patches_;
+  // Type patch locations.
+  ArenaDeque<TypePatchInfo<Label>> type_patches_;
 
   // Offset to the start of the constant area in the assembled code.
   // Used for fixups to the constant area.